@_SamKeene

Daydream VR Cookbook Now Updated for Unity 2019 and ARCore 1.8

I’ve just updated the accompanying files of the Google Daydream VR Cookbook so they’re using ARCore 1.8 and tested against Unity 2019. There have been some changes to Unity 2019 that differ from the book, this will affect how you set up your Unity ARCore project. On installation of Unity 2019 make sure to select Continue reading Daydream VR Cookbook Now Updated for Unity 2019 and ARCore 1.8

The Daydream VR Cookbook is now shipping!

My book, “The Google Daydream VR Cookbook – Building Games and Apps with Daydream, ARCore, and Unity” is now shipping! If you are interested in designing or developing for AR/VR then you will find this book extremely valuable. It contains a plethora of essential interactive mechanics for AR/VR games, apps, interaction, video, audio, and optimization. Continue reading The Daydream VR Cookbook is now shipping!

Building a Multiplayer Game in Daydream VR and Photon

It is the great paradox of virtual reality that we can be whoever we want to be, do whatever we want to do, and yet for some reason it all feels a bit lonely. We are social animals but the truth is that most people find virtual reality rather isolating. Isolation is boring, and bored Continue reading Building a Multiplayer Game in Daydream VR and Photon

Daydream VR: Raycast Data From the GvrBasePointer Without an EventTrigger

This is a quick and easy technique for extracting data from the GvrLaserPointerImpl’s raycast system without going through the GvrPointerInput system or the targetObject’s TriggerEvent. Using the Player gameObject pattern of my previous tutorials or the same pattern from the Daydream SDK demos you can use this method to easily make a teleportation system with all Continue reading Daydream VR: Raycast Data From the GvrBasePointer Without an EventTrigger

Building a Daydream Controller Based App From Scratch

(03/14/17 updated to work with Google VR SDK 1.3 and the Unity 5.6 beta) Since writing my previous Daydream tutorials many things have changed in the Daydream Unity SDK. This post is a comprehensive tutorial taking you through the steps involved in creating an interactive Daydream controller based app from scratch. By the end, we’ll have a Continue reading Building a Daydream Controller Based App From Scratch