Daydream

Teleportation in VR with Google Daydream

Of all the complexities involved with building VR applications designing locomotion is possibly the most difficult. Representing natural movement through virtual worlds is made complicated by VR’s inability to track bodies outside of a small localized area. The problem is not dissimilar to the Exactitude In Science paradox discussed by the French philosopher (and grandfather of Simulation Theory) Continue reading Teleportation in VR with Google Daydream

Build a Fruit Ninja Game Mechanic In Daydream VR

In this tutorial we’ll build a simple Fruit Ninja style game mechanic in Daydream VR. It follows on from my previous post where we built a simple laser pointer using the the Daydream Controller API. I call this game Fruit Slicer and apart from being a very straight forward game mechanic to build it is also Continue reading Build a Fruit Ninja Game Mechanic In Daydream VR

Building a Laser Pointer With The Daydream VR Controller

In this post I’m going to share some knowledge of the Daydream VR Controller, and show you how easy it is to build a laser pointer with the Controller API in Unity. As of writing (September 2016) Daydream hasn’t yet been released. For more info on the release date and Daydream VR in general visit the official Continue reading Building a Laser Pointer With The Daydream VR Controller

Getting Started With Google VR Daydream

Update (01/08/17): This tutorial was written before the release of Daydream and some steps may be out of date.  Please see my updated tutorial here on setting up the Daydream development environment and my updated tutorial on building a Controller based app here. Disclaimer: I’m employed by Google, I work in the VR team at YouTube. All Continue reading Getting Started With Google VR Daydream