Building Daydream VR From Unity To Your Phone In 6 Easy Steps

I’ve been receiving a lot of messages from people having problems building Daydream apps from Unity to their phone. So this is a quick post to go over the basics of doing just that, in 6 easy steps. It’s been a while since I went over the basics of setting up Daydream and since then a Continue reading Building Daydream VR From Unity To Your Phone In 6 Easy Steps

Build a Vive / Tilt Brush Style Controller in Daydream

The differentiating feature of Daydream from other head locked VR systems on the market is its handheld controller. As a developer, there are a lot of cool tricks you can do with the controller to create a delightful experience and help your app really stand out. There’s the superhero effect: presenting wrist locked UI with the Continue reading Build a Vive / Tilt Brush Style Controller in Daydream

Throwing Objects in Daydream VR and Unity

Have you ever walked into an antique store and been struck with an overwhelming urge to grab things off the shelves and start throwing them against the walls? Well, you’re in luck because that kind of antisocial behavior is one of the singular pleasures of being a VR developer. Smashing, breaking and destroying digital things Continue reading Throwing Objects in Daydream VR and Unity

Teleportation in VR with Google Daydream

Of all the complexities involved with building VR applications designing locomotion is possibly the most difficult. Representing natural movement through virtual worlds is made complicated by VR’s inability to track bodies outside of a small localized area. The problem is not dissimilar to the Exactitude In Science paradox discussed by the French philosopher (and grandfather of Simulation Theory) Continue reading Teleportation in VR with Google Daydream

Build a Fruit Ninja Game Mechanic In Daydream VR

In this tutorial we’ll build a simple Fruit Ninja style game mechanic in Daydream VR. It follows on from my previous post where we built a simple laser pointer using the the Daydream Controller API. I call this game Fruit Slicer and apart from being a very straight forward game mechanic to build it is also Continue reading Build a Fruit Ninja Game Mechanic In Daydream VR

Unity Announces Native Daydream Support

Yesterday Unity announced native support for the Daydream platform. This is great news for developers for several reasons: It taps into the massive development community that Unity has. Any Unity developer is now by default also a Daydream developer. Unity already has a rich ecosystem of talented game devs, application devs and artists.  I’m excited for Continue reading Unity Announces Native Daydream Support

Building a Laser Pointer With The Daydream VR Controller

In this post I’m going to share some knowledge of the Daydream VR Controller, and show you how easy it is to build a laser pointer with the Controller API in Unity. As of writing (September 2016) Daydream hasn’t yet been released. For more info on the release date and Daydream VR in general visit the official Continue reading Building a Laser Pointer With The Daydream VR Controller

Getting Started With Google VR Daydream

Update (01/08/17): This tutorial was written before the release of Daydream and some steps may be out of date.  Please see my updated tutorial here on setting up the Daydream development environment and my updated tutorial on building a Controller based app here. Disclaimer: I’m employed by Google, I work in the VR team at YouTube. All Continue reading Getting Started With Google VR Daydream

Animating Smooth Curves With UIBezierPath and CoreAnimation

If you’ve ever tried using a UIBezierPath to create anything more complex than a rounded corner you’ll understand how excruciatingly annoying it can be to control. Adding even more annoyance to this is there isn’t a lot of practical info out there on interpolating large complex sets of 2D points using cubic or quadratic curves. Continue reading Animating Smooth Curves With UIBezierPath and CoreAnimation